PHY GET RAY CAST TU
Find out the texture coordinates of the polygon that the ray cast hit.
Return Float=PHY GET RAY CAST TU()
returns the TU value of the polygon
Whenever a ray cast is performed data about it can be extracted by using commands such as this. In the case of this command a value indicating the TU component of the triangle it hit is returned. This is particularly useful for situations when you may want to perform a ray cast and place for example, a quad at the location of the ray cast for a scorch mark.
No example code is provided for this command